恐怕这些信息不足以帮助我。 您正在使用哪个版本的cocos2d Spine运行时? 您在使用cocos2d-x还是Cocos Creator? 如果是这样,您使用的是哪个版本的cocos2d-x / Cocos Creator? Spine运行时版本是否与从Spine Editor导出的骨架版本匹配?
适用于cocos2d-x的Spine运行时在Android和iOS上完全相同。 可能是,Android和iOS之间您的Spine运行时本地副本的版本存在差异。
I'm afraid this is not enough information for me to help. What version of the Spine Runtimes for cocos2d are you using? Are you using cocos2d-x or Cocos Creator? If so, which version of cocos2d-x/Cocos Creator are you using? Does the Spine Runtimes version match the version of your skeletons exported from the Spine Editor?
The Spine Runtimes for cocos2d-x is the exact same code on Android and iOS. Chances are that there is a version difference of your local copy of the Spine Runtimes between Android and iOS.