Hi team
I really love the way that the Pose makes the rotation of the bones selected like a Tail where we can control the direction of the bones and the rotation.
but we know that animate each bone when you have a complex project is not very easy and optimized to handle key by key.
I've uploaded here an image with the comparison of the Pros and Cons of IK and Pose.
Why IK can't do like Pose do when we move the selected bones?
Is possible to have IK with multiple bones to animate a kind of Reptile Tail at the end, and moving this IK the Bone follows,
as we do use the Pose with multiples bones selected
I tried to use Path, but to set Path with IK and bones it's very difficult to handle.