Can spine somehow turn root bone into regular bone so I can move it into another skeleton with simple mouse drag ? with all slots and anims ... how to load one project into another, but under same skeleton, not separate skeletons ?
Make root bone become regular bone ?
- Edited
Hello, each skeleton can only have one root bone, so that's not really possible, but you can create a new bone and parent everything to it, then move said bone to another skeleton with a drag and drop.
Why do you need to do this operation precisely? Perhaps there are better options.
I have one project spine file with animation that i want to import in another project file, under specific skeleton inside that project file. The problem is when I import project (skeletons) spine creates new skeleton inside that project, but I need it under existing skeleton, not new. And when I try to move everything under old skeleton (after I created new bone where I could place it all) it doesn't copy all the constraints, and animations.
to put it simple - how to copy constraints and weights from one skeleton to another ?
ok, looks like weights are fine.. but constraints are missing
It's possible you can first use Import Project
to import your skeleton. Then export the skeleton as JSON. You can then use Import Data
and uncheck New project
. This will allow you to import into an existing skeleton.
didn't do the trick... messed up animation also. guess I must do it again, all constraints
Duplicating and importing constraints in an existing skeleton is not currently possible. It is however planned:
https://github.com/EsotericSoftware/spine-editor/issues/183
https://github.com/EsotericSoftware/spine-editor/issues/582