Sorry for the very long delay! This issue has just been fixed on both 4.0 and 4.1-beta branches. Now you can have both events coming from the Spine skeleton and user events manually added to the same AnimationClip
in Unity via the Animation window.
Note that now any events coming from Spine have the stringParameter
set to SpineEvent
to more easily distinguish them. Events that don't have this string set to SpineEvent
will be considered user events and will be preserved. (If you have existing assets in your project, previous Spine events that don't yet have the stringParameter
set don't end up as duplicate entries as we're detecting very close events of the same name.)
New 4.0 and 4.1-beta spine-unity unitypackages are available for download here as usual:
Spine Unity Download
Thanks for reporting!