I was wondering if there was a way to scale frames for faster timing in the timeline, but retain the number of frames in the animation. For example, if I scale this down...
I eventually get situations like this where frames that were right next to each other merge
This makes it really difficult when I'm trying to adjust timing and have a bunch of attachment switches in my animation. Is there a way to prevent frames from merging with each other when scaling? If not, has anyone found a good workflow for dealing with this that (hopefully) isn't going through all the bones one by one and scaling them down?
Thanks!