Hey guys,
Is there an analogue of Mixamo, but for Spine?
https://www.mixamo.com/
ready-made templates for different animations (such as running, jumping, waiting)
?
so that you can import our unique "skin" and get the finished animation
Hey guys,
Is there an analogue of Mixamo, but for Spine?
https://www.mixamo.com/
ready-made templates for different animations (such as running, jumping, waiting)
?
so that you can import our unique "skin" and get the finished animation
While it's a very interesting idea, currently we don't offer a generic animation and character library in the way Mixamo does.
What we already have to offer is the Spine Hitman and Gunman asset packs, which provide a flexible rig with animations, where you could just create your own skins to replace the existing ones.
Spine: Asset Packs
This is true for any Spine project, where you could replace the existing Skins with new ones.
At least from my programming standpoint I'm not sure a generic animation library would work, as the used camera perspective plays a vital role in how the rig is actually setup. A 2D character rig is very often asymmetric to some degree, e.g the front-facing leg hits the ground at a lower position than the back-facing leg (either due to perspective or to the camera aiming downwards). Here a standard 3D character rig has the advantage that everything can be more easily retargeted, since the left and right legs are always on the same ground level.
Thank you for the detailed answer and useful links, @Harald!
You're welcome, thanks for sharing your ideas!