Hello all,
I am using Spine with Addressable and URP. I have made a prefab (combination of sprite renderer and spine animation) to be place within a scene. I have tested with Unity Editor and it works fine.
But when I deploy it on Android, the spine game object is not appearing at all. Can we use Spine with addressable or not?
Secondly, is it possible to load skeletonData.asset from addressable group and create animation object during runtime?
Thanks in advance ...
Derek