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  • Can't see wireframe/polygons in Animate mode

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I'm having trouble editing the mesh in Animate mode, cause I can't see the triangles. I need that to understand what's going on when i move the vertices. The checkbox "Wireframe" doesn't do any difference. I'm on 3.8.99 on a Mac.

A user on the Discord posted this image where it looks like some kind of wireframe, but i'm not sure.

Is there any way to show this in Animate mode?

Hello, I see you posted the same thing on the discord, but I'll also reply here so anybody with the same question can benefit from it.

The grey lines that form the mesh triangles are never visible outside of edit mesh mode.
A way to see these internal lines is to manually create edges, shown as orange lines:
Mesh attachments - Spine User Guide: Edges

If you look at the example from the other user that you posted, you are in fact only seeing vertices and orange edges, but not the grey ones that Spine automatically creates.

The checkbox Wireframe makes a mesh visible as if selected, so with the vertices showing, even if it's not selected. This is very useful when using a mesh as a reference for creating another mesh or placing bones. You see no difference because you have the mesh already selected.
Mesh attachments - Spine User Guide: Wireframe

You mentioned you wanted to improve the structure of your mesh on the discord, the 3 articles linked here may help you with the task:
Mesh attachments - Spine User Guide: Vertex placement

3 months later

As a feature request, would it be possible to have the dotted mesh lines show in animate mode? It would make it so much clearer what I'm doing, i'm having the same issues as before 🙂

Is there an official way to post feature requests?

@nicmar this forum is the best place for feature requests since it allows us to have a discussion about potential features before we pull the trigger on implementation.

Internally we've talked about having a checkbox to enable visibility of internal edges and we've agreed that it would be sensible to have, so you can probably expect the feature to show up in one of the next updates.

Ok great, looking forward to any updates 🙂

It's not intended for what you need, but if you start Spine with a `


mesh-debugCLI parameter, then selected meshes and meshes withWireframe` checked will show all the edges. If you specify it 2 or 3 times you'll get more info (which you probably don't need, but there you go).

Nice, i’ll try that next time i have a problem 🙂