Hello, I'm a developer that uses Spine a little in my spare time, currently we're trying to setup Foot & Hand IKs for Foot Placement during walking & Hand Placement during Climbing. I'm mostly experienced with Unreal Engine and how they handle adjusting the animation pose to a final result, however I can't find much information about how to do this in Unity.
A simple example of how to access and adjust the IK mid-animation is all I'm looking for, I'm already aware of how to do the calculations for foot placement, etc.
Thanks in advance,
Tucker
EDIT: Just to clarify, I want to modify the result of an existing keyframe animation. For example, a keyframe walk animation, but adjust the IK on the feet.