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角色骨架整体缩小,spine制作中显示正常跟随骨架缩小,导入unity时边界框却没有跟随骨架缩小这是什么问题呢??求解

Hello, can you provide an example project or a screenshot, gif, or video of what you are doing?
您好,您能提供一个示例项目或您正在做什么的屏幕截图、gif 或视频吗?

它可能在自动翻译中丢失了,但是您能否描述一下您是如何应用该量表的? 您是在边界框附件上方的层次结构中缩放骨骼,还是设置 skeleton.scaleX/Y 通过 Unity 中的代码?


It might have gone missing in automatic translation, but could you please describe how exactly you are applying the scale? Are you scaling a bone in the hierarchy above the bounding box attachment, or are you setting skeleton.scaleX/Y via code in Unity?

边界框附件是跟随总骨骼缩放,spine中显示正常,在unity则放大了。上面的图片的骨架没有缩放,在unity中也出现了附件边界框放大的问题

您能否向我们发送一个仍然显示此问题的最小 Unity 项目? 您可以将其作为 zip 包发送到 contact@esotericsoftware.com,简要提及此论坛主题的 URL,以便我们了解上下文。 或者,如果您愿意,可以在论坛上发布链接。


Could you please send us a minimal Unity project that still shows this issue? You can send it as a zip package to contact@esotericsoftware.com, briefly mentioning the URL of this forum thread so that we know the context. Alternatively you could post a link here on the forum if you prefer that.

谢谢你的回复,目前这个项目程序已经解决了碰撞框的问题。我想再问下边界框是不是挂在骨架下面,而根骨骼不能发生改变