My spine rig is exported with 100% scale.
In Unity, I have set the Scale of the SkeletonData to 0.00390625 which is 1/256.
However if I insert the exact same sprite that the spine rig uses next to my spine character, it's slightly bigger, see attached image.
The pixels per unit for the image is set to 256.
I need to enlarge my Unity gameobject to 1.16 scale to make them the same size.
The scale difference causes issues like lines that should be the same width, aren't when one object is spine and another is a normal sprite.
Do you know why is it like this and is there any other scaling setting i missed?
Thanks! π
Unity 2020.3.14 and Spine 4.0.17, Runtime: spine-unity-4.0-2021-08-06.unitypackage