Hi guys,
I made a unity game with Spine 3.7 runtime a while ago. Recently, I wanted to update that game, but my spine is updated to 4.0.24. So I exported my model in v3.7. But Unity runtime wouldn't open it.
I figured there are 2 problems.
First, in the json file it says:
"spine":"3.7-from-3.8-from-4.0.24"
and the runtime couldn't read this (because probably it expects a float number and gets a weird string), so I change this to something like this:
"spine":"3.7"
Then, the second problem appears. It can't read the atlas file, because as I understood, in this version rotate can only be true or false. But in later versions rotate parameter can be also a number like 90 or 180.
So that's beyond me.
Am I missing something guys? Shouldn't it be a lot easier than this?
Any help would be highly appreciated.
Thanks
Update
I found a workaround. You can uncheck Rotation in Texture Packer setting in spine and prevent it from rotating the textures at all and it works this way.
You still need to change the version manually in JSON file. Would be nice if these small things would be fixed in the future though.