- Edited
Export without packing images
Hi,
Please could you tell me if there is a way to export the animation for Unity without packaging the images together into an atlas? I am basically re-using assets thought out multiple animations and I do not want to duplicate things at the assets are quite large. So I would like to be able to swap out assets and manage the asset packing within Unity.
Also I have use a few large square images which get scaled up to fill an area and these become blurry because I cannot change the texture filter mode to be point as it destroys the other artwork in the atlas. If the images can be separated then I can modify the texture import settings and manage the texture atlases within Unity.
Any help would be greatly appreciated. I am using the latest version #4 of Spine. Does a previous version of Spine allow me to do what I need it too?
Thanks in advance
Yes, there is a way, you can disable Texture Atlas - Pack
during skeleton export and pack your atlas textures separately.
You might want to pack by folder structure:
Texture packing - Spine User Guide: Folder structure
Question regarding asset integration
You can have a look at this recent forum thread here for some potential caveats and recommended workflow:
Question regarding asset integration