Case: I have a SkeletonGraphic with Multiple Canvas Renderer enabled for assigning Multiply Material. The multiply material works well but it has bug while putting inside a canvas mask component. The multiply part cannot be masked and it also gives out a repeated warning.
Warning: Material Character_Material-Multiply doesn't have _Stencil property
UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
Spine.Unity.SkeletonGraphic:UpdateMeshMultipleCanvasRenderers(SkeletonRendererInstruction, Boolean) (at Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs:728)
Spine-Unity version: spine-unity 4.0 (updated 2021-09-15)