There have been situations when I wished I could set the Offset of my Transform Constraints in Animate mode, usually as a way to set various behaviors for the same bone. It's really hard for me to explain examples of my experience, but this would be useful if I needed different profiles of a character's body part. However, the main issue for me is that I am using the same set of bones for completely different characters. I use Animations to change all of the bones to match each character's proportions, so there is a problem for me when I can only adjust the Offset of the Constraints in Setup mode.
The more cumbersome alternative for me would be to:
- Copy the coordinates of the main bone in Animate mode and apply in Setup mode.
- Click "Match" and copy the data of the Offset.
- Undo the coordinates of the main bone.
- Manually input the copied data of the Offset.
I want to simply remove these steps and have the Offset feature unlocked in Animate mode.