Snow_storm when I try add some event, then ,it will effect other key frame info!!! it's a very severity problem... π please check it.. Once I tried to operate more than one same event , it will must be effect some key frame info, π’
Snow_storm Shiu wroteCan you give reproduction steps, I'm not sure what you are saying π sorry. With my pleasure Loading Image
SΓΈren Thanks! I managed to reproduce it, seems the event needs to be selected in the tree before it happens. I've let Nate know about it and we'll have a fix for it soon.
Nate Should be fixed in 1.6.38. Note if you change an event's properties in animate mode, auto key will create a key for it immediately. Change the even in setup mode if you want to change the default event values.
Snow_storm Nate wroteShould be fixed in 1.6.38. Note if you change an event's properties in animate mode, auto key will create a key for it immediately. Change the even in setup mode if you want to change the default event values. @[deleted] Still the same problem in 1.6.39.
Nate Note it is supposed to add a key for the event you set to 2 because you have autokey on. Fixed in 1.6.40 (it was adding a key for all events).
Snow_storm I don't want to change the default event values in fact, I want to change event values in animate mode. π (ex: In order to show different damage value)
Snow_storm Snow_storm wroteShiu wroteCan you give reproduction steps, I'm not sure what you are saying π sorry. With my pleasure Loading Image This bug have not been solved..... π π π π
Nate Ahh, I didn't understand that the keys created were not event keys, but rotate keys! Fixed in 1.8.08, thanks!