brunogsa There could be an example with the SpineBoy using Unreal with Blueprint, animations and input character controller. It would provide a big picture of how to use Spine-UE runtime efficiently.
Mario There is, examppe 04-basic-controls https://github.com/EsotericSoftware/spine-runtimes/blob/4.0/spine-ue4/Content/GettingStarted/04-basic-controls.umap