is it possible to rotate bones in the timeline?
I see that you can move the parent of an animation object by adding an animator component to it.
https://youtu.be/U9gHP8V0H_k?t=1433
But that doesn't work with bones. When I start moving the white slider, all bone rotation rewrites are reset.
In code, I am rewriting the rotations of the bones in this way -
anim.UpdateLocal -= NameFunk;
anim.UpdateLocal += NameFunk;
But when I move the white slider in the timeline, I get the feeling that it cancels all subscriptions in UpdateLocal