Hi!
To avoid multiple atlas textures, I manually downscaled certain parts of my assets before the export step. I was wondering if this can be already possible directly in Spine? it could be an interesting feature in my opinion.
Hi!
To avoid multiple atlas textures, I manually downscaled certain parts of my assets before the export step. I was wondering if this can be already possible directly in Spine? it could be an interesting feature in my opinion.
I'm not sure what you mean. What did you scale? Bones? PNG files?
Here an example :
export without downscaling some part :
export after downscaling some parts inside the "/images" folder :
Because some parts can be downscaled, and it doesn't really affect the art direction since they are not really important. This feature could be useful for drawcalls batch.
Ah I understand now, thanks for the explanation. I would suggest doing this by downscaling some of the images that you use in Spine. That way the images you pack are already the size you want.
If you are using the latest PhotoshopToSpine script you can do this by using the tag [scale:number]
in your layer or group names. For example, using [scale:0.5]
will create a PNG from your Photoshop layer that is half the size as it was in Photoshop. It will also scale the attachment to twice the size, so that it still appears with the right size and position in Spine, just with lower resolution.
Ah! So there is a feature for that cool!
Thanks!