Goal: Finding the best cartoon line thickness solution
Details of Goal: 2 Views of the Same Character
1) Full body (for platformer game)
2) Face View (for dialogue)
Hey all,
I’m not sure if this is the right place to ask, but I was wondering. (And if there is a more appropriate place to ask, I would appreciate it if you could let me know). I have googled and I am a bit stuck.
I have imported a cartoon character with a black cartoon outline drawn as part of it (on the outside of the body parts, and inside (Ex: knee lines)) from Clip Studio -> Photoshop -> Spine -> Unity.
My problem: In the Unity phone simulator, for the character’s full-body view, his/her cartoon outline is too thin/pixelated.
I’ve tried making the outline thicker, but I’ve reached the limit where making the outline thicker would make the “Focusing-on-the-Face View” would look too ugly.
Is there a solution that doesn’t involve 2 Spine skeleton/images for the same character?
Thanks for your help!