Thank you for your reply!
I was actually looking the PointFollower script over prior to my inquiry. I felt like there had to be a more straightforward way to get the Quaternion from the point (or, if it's easier, a bone) which is what led me to post here. The PointFollower script feels like it would be made for some sort of attachment that hang around a character (like a sword, perhaps), rather than a projectile which would have many instances flying away from a character in space. My perspective is that, if I add the PointFollower script to a projectile prefab, or even pieces of it to a projectile prefab, that's a substantial amount of redundant code that would be better housed in the object instantiating those projectiles. I've looked at the Unity documentation and at the PointFollower script but still I'm wondering how one might merely grab transform.rotation for a bone or a point? Is there any way to do this without using parts of the PointFollower script or is this really the only way to go about obtaining a rotation?