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  • export same atlas with 4 resolutions ?!!

okay guys hear me out...... i have this character that psd at 1024 res size and already rigged and exported to unity.

but due to camera pixelation issue with the developer, he told me that he wants the same atlas but with 4 res (1024.512,256,128).

he shared with me 4 psd's with this resolutions, so to export and use texture packer on but results are not exact same though same layers.

i even tried to export with original already rigged file into 512 with scale 0.5, it's same but couple of assets are switched in places so not exact same atlas 😐

so my question is..... is there a way to export at multiple res atlases with same exact assets in place without all this hassle, like getting each res psd - arrange layers to be same as original - export it to spine - and then export it from spine as atlas that at the end don't match with the original :bigeye: :upsidedown: :think:

hope you help me guys on this one

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You can downscale the largest images to the smaller images when you pack the atlas:

Image removed due to the lack of support for HTTPS. | Show Anyway


1 is your 1024. Fill out the others: 0.5 is 512, etc.

Nate wrote

You can downscale the largest images to the smaller images when you pack the atlas:

Image removed due to the lack of support for HTTPS. | Show Anyway


1 is your 1024. Fill out the others: 0.5 is 512, etc.

Hey Nate, I posted about this in another thread you were helping me in:
Exporting Multiple Resolutions From Spine

I don't want to downscale through Spine. Didn't you mentioned being able to just run the texture packer for each resolutions folder? :think:

Thanks!

Nate wrote

You can downscale the largest images to the smaller images when you pack the atlas:

Image removed due to the lack of support for HTTPS. | Show Anyway


1 is your 1024. Fill out the others: 0.5 is 512, etc.

thanks nate for the response but it gives different atlases .... he wants them to be exact same placement of assets but with different resolutions, i know packing is an automated process, so i wonder if there's away to export to at same atlas with different res without moving assets from original place :think:

When Spine downscales, you can be sure the images are in the same place. I doubt there is any advantage to using an image editor to downscale. Spine uses high quality resampling.

Otherwise you can use the texture packer to pack any folder of images into an atlas. That seems pretty clear to me, so if you are having trouble we'll need a more concrete question. 🙂

Nate wrote

When Spine downscales, you can be sure the images are in the same place. I doubt there is any advantage to using an image editor to downscale. Spine uses high quality resampling.

Otherwise you can use the texture packer to pack any folder of images into an atlas. That seems pretty clear to me, so if you are having trouble we'll need a more concrete question. 🙂

i mean PayasoPrince is the developer i'm working with on the indie game, i asked him if i export project into 4 folders, each folder has 3 files (json - atlas - atlas.txt) with 4 different resolutions, is it necessary for 4 atlases to be identical if he is gonna switch between them when changing the camera, as it's same character file with same animations but different atlases with different res :think: :think:

Ah, gotcha. Let's continue in the other thread, it's too hard to split the discussion.