okay guys hear me out...... i have this character that psd at 1024 res size and already rigged and exported to unity.
but due to camera pixelation issue with the developer, he told me that he wants the same atlas but with 4 res (1024.512,256,128).
he shared with me 4 psd's with this resolutions, so to export and use texture packer on but results are not exact same though same layers.
i even tried to export with original already rigged file into 512 with scale 0.5, it's same but couple of assets are switched in places so not exact same atlas π
so my question is..... is there a way to export at multiple res atlases with same exact assets in place without all this hassle, like getting each res psd - arrange layers to be same as original - export it to spine - and then export it from spine as atlas that at the end don't match with the original :bigeye: :upsidedown: :think:
hope you help me guys on this one