- Edited
spine复制多组相同骨骼,可以同步调整骨骼里的动画吗?
就是做好一组动画后 ,需要复制出多组相同的动画,若这组动画需要修改,那么修改后其他相同组里面的动画可以同步被修改吗?
是的,你可以同时为多个骨架制作动画。例如,你可以选择每个骨架的骨骼,同时进行平移、旋转、缩放或剪切,自动关键帧
也可以键入它们。
Yes, you can animate multiple skeletons at the same time. For example, you can select each skeleton’s bone and translate, rotate, scale or shear the bones at the same time, also Auto Key
can key them.
不是选择每个骨骼一起进行平移, 旋转,缩放。是其中一个骨骼进行移动或者旋转,其他被复制出来的骨骼会同时进行移动或旋转
我想说的是,由于机器翻译工作不到位,我不能很好地理解你的回答。你能不能向我们描述一下你想在你的骨架上看到什么行为?
I’m afraid to say but I could not understand your reply well due to machine translation not working well. Could you please describe to us what behavior you would like to see at your skeletons?
so here i have a skeleton and i copied it multiple times to have multiple skeletons, can I change the setting so that when animate the first skeleton, the other copies will just automatically move the same way?
I understand what you want to do, thank you for elaborating it. Unfortunately, Spine does not have the feature to automatically synchronize with other skeletons in that way. However, we are aware that there may be cases, such as the example you gave, where you need to copy animations created in another skeleton to other skeletons very frequently, and have an idea of the solution that improves Spine can import animations via CLI:
https://github.com/EsotericSoftware/spine-editor/issues/379