Hey,
When I try to getPolygons from my Skelbound it returns null.
What I'm doing wrong?
spine.skeleton.updateWorldTransform();
const skelBounds = new SkeletonBounds()
skelBounds.update(spine.skeleton, true);
// skelBounds return {
// "minX": null,
// "minY": null,
// "maxX": null,
// "maxY": null,
// "boundingBoxes": [],
// "polygons": [],
// "polygonPool": {
// "items": []
// }
//}
skelBounds.getPolygon(spine.skeleton.findSlot('ca4').attachment); // return null