• Editor
  • Feature Request -Renaming-

Related Discussions
...

Being able to rename Folders and file name inside of Spine would be a Huge Plus on Large Projects.

If you are referring to the skeleton.* output files, you can just rename the root node in the Hierarchy (called skeleton by default) and that will change the name of the output files. If you'd like a specific folder name, you can just create the folder (outside of Spine) and select it when you are exporting.

No I am actually talking about renaming files while working inside of Spine itself for art assets. I am finding that Naming is changed on larger projects quite a bit. Right clicking on file / folder to rename would be a time saver.

Also: Copying and Pasting Custom Polygon Shapes. Haven't checked on this one yet other then reading the blog. But I have dozen of pieces that are just color variations. So being able to reuse custom Polygon shapes would be a huge time saver.

I'm a believer in using the filesystem for filesystem tasks, though it is true that renaming in Spine might save a step.

Renaming in spawn could also update all linkages in Spine as well. If you currently rename an image being used in the file browser, It result in a broken Image link. If renaming were done in Spine then it could update all the nodes. Just a thought.