Hey everyone,
I'm relatively new to LibGDX and Spine. I've been running through this tutorial here.
http://obviam.net/index.php/getting-sta ... al-part-1/
However, I've hit a bit of a road block. It seems that the proper way to scale is with json.setScale(scale)
yet this uses a float to scale the bones/images to a percent of their normal value. The tutorial above has world units as a function of screen width / camera width and the same with height. Is there a way to scale with these units? I'd like to keep the same relative sizes with world units regardless of the resolution of the display.