Hi Anton,
Thanks very much for getting in touch. I've had a look at the samples you sent me and I really like them. In particular, the fighter animations which are in the vein of what I'm after. I've included some details on the game and what I'm looking for below, feel free to fire back any questions. Hope to hear back from you soon!
Joe
Introduction
Before you put any time into reading the game information below, you should be happy with the following:
- I have virtually no experience with Spine so my requests and terminology may be off, and I might have incorrect ideas about what Spine can do. I also have never attempted to integrate Spine animations with Unity. Some experience with this would be preferable.
- One of the reasons I am experimenting with Spine is reusability - switching sprites over prefabbed skeletal animations opens up great possibilities for me as a designer, including realtime changes to reflect different armours and weapons etc. Again, I have no idea how this works with Spine so previous experience on a game of this kind would be golden.
- I ask a lot of questions.
- I would like a price per animation if possible, although I accept there may be an initial 'rigging' fee, or other such set-up costs.
- I am an indie developer on a tight budget. I am open to all suggestions on reducing costs, be it revenue shares, reusing previous work you've done, giving you rights to the animations to reuse and/or sell etc. Anything at all.
If you're still interested, read on!
Game Information
2D Medieval RPG. The gameplay boils down to traveling around the kingdom fighting other knights and the odd monster. The main focus is on the combat screen, which consists of 2 knights fighting each other in a JRPG style. All interaction is done with the use of skill buttons and the characters themselves are mostly stationary save for any animation requirements.
What I Need
I require the skeletal animations for the combat moves that the knights perform. These are all fairly basic - sword swipes, shield blocks etc. I hope to animate a simple model of a man and apply sprites to that at runtime. I have an artist who will be drawing all the sprites for the animations, what I need is rigging and animating (and whatever else is required to get the sprites moving and into Unity). I have included a short list of animations below, at first I will need a select few to finish a prototype (4 or 5), and then in a few months will move on and finish the list.
The models are made from 14 pieces (head, torso, upper arms, lower arms, hands, thighs, shins, feet). I don't know how it works, but I need attachments(?) in the hands for the weapons, and variations on the attacks for both one-handed and two-handed weapons.
Melee (One & Two Handed)
Swipe
Thrust
Overhead Swing
Lunge
Block
Ranged
Bow
Crossbow
Throw
Launch (magic)
Summon (magic)
Misc
Idle
Stunned/Stumbling
Knocked Down (One Knee)
Sly Stab
Death
Heal