So, there is some animations that requires some kind of transition frames to get to a loop, for example:
Ryu puts his hands back to charge a powerful Hadouken, than he starts flickering his hands (in a loop) while powering. The powering loop may stays longer or shorter depending on a variable.
So, this "put his hands back" is the transition part. And the "hands flickering" is the loop. And all of these frames are part of a single looping animation ("charging")
Can I specify a LoopStart within a script? So when I play the "charging" clip and the animation ends, it goes to the LoopStart frame instead of the first?
Yeah, I could create two animations - the "startCharge" and the "charging", and play the desired one at different occasions, but is there a way to do this as I stated?
Thanks.