Hello again! Of course, sorry to bother, but I am having trouble with utilizing the following code:
// set spine opacity
Transform spineTransform = transform.Find("Spine GameObject");
Spine.Skeleton skeleton = spineTransform.GetComponent<SkeletonAnimation>().skeleton;
skeleton.A = 0.5f;
...with the shader Universal Render Pipeline/Spine/Sprite. The opacity appears completely invisible with a value below 0.5f, and only appears slightly darkened with values above 0.5f; I also have the Write to Depth enabled if that changes anything.
I don't think I am doing anything wrong as the code worked fine before changing the shaders and upgrading to URP. It appears to be some sort of internal error, or I am misusing the property.