This blush looks good in Spine, but in Unity looks like this
What could be a problem?
Problem in Unity with Spine file
I'm afraid we need more information in order to be able to help.
- Which version of the spine-unity runtime are you using (name of the unitypackage, also listed in
Assets/Spine/version.txt
)? - Which skeleton component are you using (
SkeletonAnimation
,SkeletonMecanim
orSkeletonGraphic
)? - Are you using special blend modes at the problematic attachment's slots?
- What are your atlas export settings in Spine?
- What are your texture import settings of the atlas textures in Unity?
Please be sure to check whether the export and import settings match, as described here:
http://esotericsoftware.com/spine-unity#Advanced---Premultiplied-vs-Straight-Alpha-Import