Is there any proposal to integrate AI into Spine2D?
AI into Spine
- Edited
We've considered it, in some capacity. Generally the results are often not very good, though sometimes they can be and AI is progressing rapidly.
Animators are an interesting breed. Consider these are people who used to draw 12 or more complete frames per second. They tend to be very detail oriented and want full control over how the animation looks. AI or other automation can still be useful, but this should be taken into consideration.
I think physics will be more immediately useful. Physics is a way of having a good deal of animation done for you, usually the tedious secondary motion. It also adds dynamics, as movements of physics influenced parts of the skeleton will often vary each time an animation is played.
I was just looking for something like this too, We have a ton of amazing characters, and would like to have them all just have a basic idle loop, I certainly value the time of an animator making these come to life and have unique nuances, but in terms of economical and time efficiency, it would be amazing to have a service like https://www.mixamo.com/ where we would import and output the most basic of a character idle for common humanoid file conventions , Head, torso, RArm, LArm, etc..
Will explore the physics, maybe there is something there for now, that satisfies this ask