• Runtimes
  • Some strange animation jitter issues



When I import UNITY to play the action after using the settings shown in the image in the animation, some parts of the animation exhibit a strange shake phenomenon. How can I solve it? Thank you very much!

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    c6u2 I'm sorry to hear you're having trouble. If you don't mind, could you please send us a minimal reproduction Unity project that still shows this issue via email?: contact@esotericsoftware.com
    Unfortunately, if something is wrong with the playback of animations at runtime, it is very difficult to determine without seeing how the skeleton is implemented. Please briefly mention this forum thread URL in the email so that we know the context. Then we can have a look at what's going wrong.

    • c6u2 replied to this.

      Misaki
      I have resolve this problem,"Because my previous version of 4.0 had its own optimizations for Spine, and then I compared the code normals of the new version of 4.1 with a problem. It was a problem with some of the code in bone.cs. Thank you for your response!"!

        c6u2 I’m glad to hear you've figured it out. Thank you for getting back to us!