Hi there!
I've got a problem with skins in unity. I placed different skin placeholders in one slot :

And when i import skeleton to unity only skin that was marked as active in spine is visible. I tried to put each skin in its own slot and it helped. But is there any other way? Without making a hundreds of slots?

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    Borgiz Your problem sounds weird. Could you please send us your Spine project via email so we can reproduce it?: contact@esotericsoftware.com
    As long as the problem can be reproduced, you can remove most of the skeleton and send us only a part of it. Please briefly mention this forum thread URL in the email so that we know the context. Then we can have a look at what's going wrong.

    Thank you for sending your Spine project! As far as I tried to export your skeleton using Spine 3.8.99 and loaded it with the latest spine-unity 3.8, it can be imported correctly and I can set Skins without any problems. Also, I have confirmed that the active skin placeholder can be switched without problems. However, your project seems to have been created with a slightly older version (Spine 3.8.75), so you might want to update to 3.8.99. It is always safe to update patch versions.

    If you export with Spine 3.8.99 and your skeleton still does not display correctly, then there is a problem with your implementation on Unity. Could you send us a minimal Unity project so that we can reproduce your problem?

      Borgiz Great to hear that! Thank you for getting back to us 🙂