- Edited
Hi
I've been using Unity mecanim untill now but have just switched to Spine.
I just wanted to know if it was possible to snap a bone you create to the tip of its parent?
In mecanim, you can easily do this in several ways - you create a bone that starts from the parent's tip or later you can simply snap them together if you want to.
I cannot find any way to do this in Spine. As far as I have seen, the only thing you can do is manually move the bone as close to the parent's tip as possible. Is there no bone "snapping" in Spine?
On a related note - when adjusting bones after creation, I am missing a way to drag a joint around (joint just meaning that snap point I mention above). Is there a way to grab the connection point of parent/child bones and drag this, thereby manipulating both bones, instead of having to manually adjust both of them?
In general, I must say I find bone creation and adjustment a bit of a bother and more time-consuming in Spine compared to Mecanim due to the fact that manipulation is locked to various types and axes instead of being more "free-form" like in Mecanim.
EDIT: Having worked in Spine for a time now, I regret writing this. Once you properly learn the process, Spine's bone creation, and rigging in general, is definitely superior to Unity's Mecanim.
Or have I just missed those features somehow?