plainklaughter Thank you for sending your Spine project! The problem seems to be caused by the following change which was made in Spine 3.7.16-beta:
Fixed path fixed position, fixed spacing, and percent spacing when the path bone is scaled.
Since the Spacing
mode of the path constraint long
is set to Percent
, I assume it is affected by the above change. In fact, if you change the scale of huanying
, which is the parent bone of the path, from 0.5
to 1.0
, you can reproduce the same result as Spine 3.8 in 3.6.53.
I am afraid to say but the current behavior of Spacing
should be more correct than old versions, so you need to modify your skeleton to match it. I think an easiest solution would be to set the Spacing
mode of long
to Fixed
and set the value to 95
. This will make the setup pose almost the same as the original, and animation2
and animation3
will be animated in almost the same way. Unfortunately, animation1
does not work as it is, but it can be made to work by changing the Spacing
value during the animation.