Harald
Sorry, my description is not accurate enough to make you confused. After that I made some tests on this problem, and get some points as follows:
This problem occurs when repeatedly creating and destroying UI type spine resources (Just like opening an interface with spine resources, then close and destroy it, and then reopen it. Repeat this for several times. Also, waiting
for a while after first loading and destroying the resources, and then open this UIWindow again, it also happens).
The version of spine unity runtime being used is spine unity 3.8-2020-06-18. unitypackage;
I use the SkeletonAnimation component for one resource and the SkeletonGraphic component for the other resource;
When I tried to comment out the code and make this interface load only one resources, I found that the SkeletonGraphic component's resources also encountered this issue when loaded and destroyed separately; But SkeletonAnimation won't.