First I'm not the tech side of my team so excuse my lack of knowledge but I'm passing further the question that I've been asked.
My curiosity is regarding bones and CPU usage, for animations made in Spine then imported into Unity.
Is there a difference in CPU usage, between bones with 0 length and bones with >0 length?
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We're trying to optimize characters and buildings for a 2D game as best as possible without sacrificing too much detail.