Hello, I'm an animator with an intermediate knowledge of Spine working with engineers to implement prefabs that I make for implementation. I'm hoping to narrow down what could be the issue with a skeleton at runtime.

Issue: The right eye of this character is not performing at runtime as it does in Spine, as well as the animation preview in Unity.

This is her with the right eye correct in Spine:

And the same skeleton in Unity showing parity:

But a runtime across several animations, her right eye seems to be lacking coordinates or transforms:

Could there be issues with my key framing in Spine? Is it export settings, or import settings in Unity that would cause the preview to show fine but not in game? Thank you so much in advance!

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    render07 I'm sorry to hear you're having trouble. If the animation displays correctly in the Preview section of the Inspector window but not in a scene, then there should be something wrong with the implementation. Could you please show us the code how you are playing the animation or send us via email a minimal Unity project that can reproduce the problem?: contact@esotericsoftware.com

      Misaki Thank you so much for the response, but I think I've found the issue! I should have isolated my changes to find out for sure, but I suspect it was an IK bone set to not inherit scale. For whatever reason this only is an issue at runtime. I appreciate the opportunity to ask here!

        render07 I am glad to hear that you have found the issue! If the inherit option is the cause, it could be a bug on the spine-unity runtime. I would like to check to see if it can be reproduced, so if you don't mind, could you please provide a Spine project that can reproduce the issue?