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  • The problem of showing skins in order in Unreal (ue4)

Hello
I have a few skin in Spine, it shapes my personality
I got the output for unreal
I created an actor and called spine in it
I put 2 of this actor in the page with 2 skins
I put the camera in 2D mode(Orthographic)
I want one of my shapes (skin) that is closer to the camera to be placed on that one (skin), but it doesn't work like that and the lower skin is placed on the upper one.
There is no problem in perspective mode (it shows well)

But in Orthographic mode, it is also arranged

please guide me...

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    mvsystem Sorry for the delay in response! Mario, who is in charge of spine-ue4, is currently on vacation and it may take him a while to reply. Could you please send us via email a minimal UE project that can reproduce the problem so that I can check the issue as soon as possible when he returns?: contact@esotericsoftware.com

    mvsystem Thank you for sending your UE project!
    It seems to be a general problem when using the Orthographic camera. Could you please try to set Project Settings > Engine > Rendering > Translucency > Translucency Sort policy to Sort Along Axis? As far as I have tried on my end, this solved the sorting problem.
    I referred to the following UE forum thread:
    https://forums.unrealengine.com/t/orthographic-camera-not-displaying-sprites-in-correct-order/362593

    Thank you so much
    very good
    I can't believe that everything will be fine with a small change
    Thank You