I'm trying to move a SkeletonGraphic (UI) during runtime to the position of one of it's bones. The problem is that this SkeletonGraphic needs the property of
LayoutScaleMode = Width Controls Height and as far as I know all the
GetBonePosition type functions (also the bone.WorldX and bone.WorldY) are returning the position for the rect not scaled. So my position is off.
I've also tried using the
BoneFollowerGraphic but the same result happens, the bone follower goes to the unscaled position.
So my question is, how should I do this? How can I get the real position of a bone in a SkeletonGraphic (UI Canvas) that is scaled by the UI?