Hello
I went to update my executable for the game I'm working on, and noticed on the new builds I had poor performance with many SpineSprites. What was previously a 60 FPS, smooth experience using build 4.1 from 7/24/2023, became very choppy when switching to the new version (4.1.2).
I tried to do some testing to pin down the issue but was unable to do so. If you run the batch-test scene in the example projects, you will get the same issue. The scene starts smooth, then starts to drop FPS.
smooth version - 4.1
choppy - 4.1.2
(i added a label that prints FPS to the example project to take these screenshots)