I'm currently working on a project that involves a custom blending system in Unreal Engine 4, and I'm facing some issues integrating Spine animations seamlessly. Despite thorough research and experimentation, I haven't been able to achieve the desired smoothness in animation transitions.
To provide a bit more context, I've created a beat'em up style game where character movements and interactions are crucial. However, I'm struggling to implement the Spine animations in a way that feels fluid and responsive during combat sequences.
I've checked various forums and documentation but haven't come across a specific solution for integrating Spine animations effectively with a custom blending system in UE4. Has anyone successfully tackled a similar challenge or has insights on optimizing animation blending for combat scenarios?
I'm open to any suggestions, tips, or best practices you may have.