I have some fairly old .skel files (binary, version 3.6.53) and the accompanying .atlas and .png files, and my end goal is to export their animations as .gifs.
When viewing them in the SkeletonViewer-3.6.53 program, everything is displayed perfectly. However, when I try importing them into a project in Spine, a few random elements seem to be slightly resized.
Some other elements are also displayed incorrectly because unlike on SkeletonViewer, there is no premultiplied atlas alpha box to check (at least not on version 3.6.53).
These issues also show up in Spine's Preview window, and they persist even after saving the project and opening them in a later version.
How can I address these issues and export the files correctly?