Hi !
I'm experiencing an issue with my character animations in Spine. I use multiple skins for the eyes, each with its own animation clips (I am aware this is not recommended, but it is necessary for my project). I also have eye blink animations that move these clips for each skin. Until recently, everything worked correctly.
Previously, when I checked the "Show all skin attachments" option (The name can be different though, it's "Afficher toutes les pièces jointes d'habillage" in French), it displayed all the clips in the timeline (which is still the case), and I could add a key to the timeline for all the clips at once. This allowed me to synchronize the animations across all skins. The key would be added for all skins in the timeline.
However, this functionality no longer works as before. Now, adding keys only affects the currently displayed skin (even if other skins are pinned, whereas before I didn't even need to pin them). It no longer applies to all the clips simultaneously as it did before.
To test, I tried doing the same with "mesh deform," and I get the same result: the key only adds to the currently displayed skin in Spine.
I'm not sure if this is a bug or a change in functionality. If I'm not mistaken, you changed the animation mode functionality while working on physics a bit, no ?
In any case, thank you in advance for your support and your hard work.