Hi,
I'm trying to achieve something with GodotSpine 4.2.2 but can't find a way, even after reading the documentation.
In my Spine project, I have different characters, each represented by a skin, and it's easy to switch between these skins. However, the challenge is that all characters hold a sword, and I need to swap just the sword in Godot without changing the entire skin.
For example, I have 3 skins for 3 characters, but 20 different sword textures. How can I keep one skin and easily swap the different swords in Godot?
Because it would be irrelevant to create 3*20 = 60 Skins for each character/each sword.
Thank you!