Can the SPINE plugin be upgraded to use UE5's skeleton? I found a video where the author created a skeleton for 2D sprite sequences, allowing 2D assets to be compatible with UE5's 3D animation system. The author also provided a demo, and the entire project was made using Blueprints. If possible, I earnestly request that SPINE upgrade the plugin to use UE5's skeleton and animation system.
video link:https://www.bilibili.com/video/BV1Ab421n7AZ/?spm_id_from=333.1007.top_right_bar_window_history.content.click&vd_source=9fda5250ed6e7c60f6c1671809bd800c
Demo link:https://pan.baidu.com/s/1bleisx0oGszR-jDx53Y6UA?pwd=twvy
access code:twvy

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Currently, the Spine plugin cannot be upgraded to use UE5's skeleton and animation system. The integration of Spine with Unreal Engine's skeletal mesh system is not straightforward due to the differences in how Spine and Unreal Engine handle skeletal animations. The Spine runtime does everything from skinning to vertex deformations, which would interfere with Unreal Engine's skeletal mesh system. Therefore, physical animations and sequencer animations in Unreal Engine cannot be simply implemented by running Spine skeletal animation components inside the SkeletonMeshComponent.

For more details, you can refer to the spine-ue4 Runtime Documentation.