Hello,
we are adapting our game to release it on the Vision Pro platform, however we have encountered a few issues regarding animations done in Spine.
The VisionOS platform has a few limitations, the main one causing issues is that it only supports shaders made in ShaderGraph. A shader has been made following another post on this forum : https://zh.esotericsoftware.com/forum/d/25030-spine-and-visionos-for-unity
Everything works as expected inside of the Editor, in the Simulator, however, the animation randomly flickers/blinks as presented in the video atttached.
All objects in the video are using the same material. The leftmost object is a quad, the center object is a Spine Mecanim object, and the rightmost object is a Spine Skeleton object. The material is set in the atlas asset.
The shader:
The Spine-Unity version that we are using is 4.0.
We are unsure of what could cause this. Would this be a simulator issue? We currently don't have access to a Vision Pro device, so we are unable to test this ourselves. Or is the issue in how the shader is done or did we perhaps miss a setting somewhere?
Any help and information is greatly appreciated.