It seems like you are trying to use the addAnimation
method but it is not appearing in your list of class methods. Based on the context provided, it looks like you might be missing the correct setup or import for the AnimationState
class which contains the addAnimation
method.
Here are a few steps to troubleshoot and ensure you have the correct setup:
Ensure Correct Import: Make sure you have imported the necessary Spine runtime classes correctly. For example, in TypeScript, you might need to import AnimationState
from the Spine runtime.
Check Class Inheritance: Verify that your class is correctly inheriting or using the AnimationState
class. The addAnimation
method is part of the AnimationState
class, so your object needs to have an instance of AnimationState
.
Instantiate AnimationState: Ensure that you have instantiated AnimationState
correctly in your code. For example:
this.animationState = new spine.AnimationState(animationStateData);
Add Animation: Use the addAnimation
method on the AnimationState
instance:
this.animationState.addAnimation(0, "animationName", true, 0);
Here is a sample code snippet to illustrate the setup:
import * as spine from '@esotericsoftware/spine-core';
class Hero {
private animationState: spine.AnimationState;
constructor() {
const skeletonData = ...; // Load your skeleton data
const animationStateData = new spine.AnimationStateData(skeletonData);
this.animationState = new spine.AnimationState(animationStateData);
}
addHeroAnimation() {
this.animationState.addAnimation(0, "run", true, 0);
}
}
Make sure you have the correct Spine runtime version and that all dependencies are properly installed. If you follow these steps and ensure the correct setup, the addAnimation
method should be available.