Hi. When using colors on Slots, or changing the slot color at runtime using slot.SetColor(...), the colors are not visible. If it switch the material to Skeleton (unlit), the colors are perfectly visible, which leads me to believe this is a bug rather than setup error? This is SkeletonAnimation, Not UI. I'm really in crunch at the moment so im unable to do extensive testing, sorry. I have z-spacing enabled, I am using Forward+ but a quick test in deferred and Forward seemed to not fix it.
Give step-by-step instructions so we can reproduce the problem, if possible.
Add a color to any slot, make it bright red or something. Export to unity and set the material to URP->Skeleton Lit. Hopefully observe the missing color.
Runtime information
Various 4.1 and 4.2, Unity 2022.3.14f1