Hello, Bot (and everyone else hehe)
I tried this but there should be something I'm missing. As you can see in the following screenshot, both skeletons are using the same weapon (and are the same skeleton with transform constrains). As the skeleton is in some bones scaled down in the right character, the weapon is downscaled too:
Also, the weapon prefab needs a skeleton and bone reference, but I tried with many bones from the structure and nothing changes (related to size).
The bone structure is as follows:
And the scale transform is applyed in the R-handpalm bone, in both skeletons, while the weapon are instanciated in the R-Weaponholder bone position.
Could you give me some advice about how to proceed?
Thank you very much!
PS: To clarify, I just need the weapon to keep its size, while following position and transform no matter the skeleton using it.